Anything that slows down
your design process is a speed bump. Speed bumps don’t belong in conceptual
design.
Let’s consider some of the
speed bumps that can arise at the conceptual stage:
1) slow decisions
2)
overthinking
3) changing design goals.
Slow Decisions
Deciding on a best
approach is stressful. You want lots of data and proof. You want to see what
your competitors are doing. You don’t want to take risks. You want your bosses’
approval.
The speed bumps presented
by slow decision making can be ameliorated by
1) recognizing there is no perfect design
2) authorizing a single decision maker who can decide quickly
3) accepting mistakes as part of the process.
The speed of a design is slowed down in an environment where mistakes are not
allowed, or when you can’t get a decision that lets you move forward.
The process of design
usually causes interpersonal friction. You contend with the “my way or the
highway” mentality as well as the harmonizer who takes a democratic approach to
design. The harmonizer tries to make everyone happy. The autocratic route is
efficient, but could miss the design goal, and the harmonizing path makes
everyone unhappy. Sometimes the customer doesn’t even know what he or she
wants.
Overthinking
‘Paralysis by analysis’ is
a well-known aphorism. You are trying to do excellent work and create an
excellent product. You want everything to be perfect. Unfortunately, design
requires some intuition and guessing. This makes your stomach churn and anxiety
swell. You want to solve a math equation and all we get is a mass of partial
information. While you can structure qualitative information into themes and
process it statistically, you rarely get pointers saying “this is the right
design.” Designers make something from nothing. That is our burden. Nothingness
is scary.
A good way to handle the
overthinking part of design is to rely on time tested approaches that are
commonly shared in design guides produced by manufacturers and professional associations.
During my career, I have created several of these for a variety of products and
systems. They are usually well thought out and completely grounded in real
world experience. This may appear to close doors but it lets you move forward
quickly. After a product is fully created, you can go back and optimize things.
Changing Design Goals
Changing design goals and
“mission creep” are common, even though every bit of management advice you will
read warns against this. However, in the world of product design, goals are
established with incomplete information. While a product’s mechanistic goals
might be clearly articulated at the start of a project, it often isn’t clear at
the onset whether the goals are achievable. This goal glare is especially true
for advanced designs that explore new territories of science, technology, and
human interactions. The time, talent, technology, and resource requirements are
speculative. Moreover, the connection with non-mechanistic elements can be
difficult to initially identify. In addition, through market research and
product experimentation, you may see that your original goal is not practical.
Safety concerns and product regulations can redirect what can be accomplished
with a new design.
Therefore, project
schedules and Gantt charts need tweaking, and goals are often more fluid than
we like. These design goal changes can be minor or so large they derail a
project. Nevertheless, they can easily be the biggest speed bump in the design
process.
This is an excerpt from my new book, "Intense Design:Product Design Lessons From Cold War Era Skunk Works"
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