Designers create order out of chaos, but
design is not science. We need more than science and engineering in our quest
to manipulate our environment.
Conviction versus Doubt
Doubting is easy,
conviction takes work. This is true in most parts of your life, from religious
faith to writing fiction. Doubt is nurtured by laziness and cynicism.
Conviction about what you believe and your course of action takes guts, work,
and humility. It may require going against the cultural currents and will cause
grief, frustration, and a lot of work. What do you really believe? What do you
think is the right approach? These are questions which are easy to ask but are
difficult to answer.
Running around being
cynical and doubtful is not a virtuous state. Once you are convicted of
something, you need to work it out in your own mind so it is not a conviction
that is contrary to evidence. How do I know if I have a good idea? Part of the
inquiry can be mental, thinking through the design carefully, but part of
validating your conviction is experimenting and testing. You have to build the
thing you are designing and test it. It doesn’t have to be a high-quality
prototype. It just has to be something physical that you can work with. Many
designers are reluctant to quickly move to a physical model—it is more peaceful
to push a pencil or mouse.
One of the problems with
3D printing is you can tend to use existing designs because it is easier to
throw those digital files at your printer than it is to create a time-consuming
CAD model. You may be very reluctant to change a design after you have spent
hundreds of hours drawing a model. That is human nature.
There are ways to avoid
this problem of near plagiarism or overinvestment in CAD. Build your idea in
cardboard, foam, clay, or wood, to name a few approaches.
Build your idea quickly.
Test out dimensions, geometry, and mechanisms. Does it fit in your hand? Does
it look like something will easily break? Does your design have a chance of
doing what you think it should? These issues will be very clear with a simple
model. Check on control actions with hard wired motors or actuators. You can
couple your simple prototypes with a microcontroller, PLC, or circuit board taken from a device similar to what you are
working on. Don’t requisition materials and issue purchase orders—just scavenge
stuff and use some of your coffee money and buy what you need. Cardboard, tape,
hot glue, and string aren’t expensive.
You can be creative with
how you test things. I have tied thin strings to the discharge hose of a Shop
Vac and moved it around a model to see air flow behavior. This system makes a
great poor man’s wind tunnel. I have tapped into a self-service car wash to
provide high pressure water for testing. You can throw things off cliffs, hit
them with hammers, immerse them in water, and perform all sorts of other home
testing before you move forward with your design. I learned this early in my
career when I was trying to optimize a pneumatic starting system and had our
machine shop make several air constricting orifices. These didn’t work very
well so I just started experimenting with squeezing a flexible hose with a vice
grip. This was a cheap and easy approach, and I was able to get an idea of what
would work. I have done many other simple, embarrassingly low technology tests,
even with medical devices (using screws and wood as a human analog before
moving to cadavers.)
However, humility is required.
Complex or high-speed devices will only operate reliability in a narrow band of
optimized dimensions, tolerances, surface finishes, material specifications,
etc. Complex machines require much more than hunches to make them work
reliably. They involve solving a myriad of subtle issues that may not be
identified in a lovingly guided working prototype.
This is an excerpt from my new book, "Intense Design:Product Design Lessons From Cold War Era Skunk Works"
Check out my YouTube Channel too!
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